The GLES 3.1 spec removed support for updating the image unit bound to
an image uniform using glUniform1i() calls.
---
 src/mesa/main/uniform_query.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 036530e..988ec76 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -677,9 +677,11 @@ _mesa_uniform(struct gl_context *ctx, struct 
gl_shader_program *shProg,
       match = (basicType != GLSL_TYPE_DOUBLE);
       break;
    case GLSL_TYPE_SAMPLER:
-   case GLSL_TYPE_IMAGE:
       match = (basicType == GLSL_TYPE_INT);
       break;
+   case GLSL_TYPE_IMAGE:
+      match = (basicType == GLSL_TYPE_INT && _mesa_is_desktop_gl(ctx));
+      break;
    default:
       match = (basicType == uni->type->base_type);
       break;
-- 
2.4.6

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