Changes in v4: - Desktop support (see patch 18 for limitations) - Image support - Much faster constant optimisation pass (patch 11)
Changes in v3: - Rebased on the tessellation and subroutine changes - Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled) - Included fix for atomic counters with binding other than 0 - Split the program interface query chages for easier review Changes in v2: - Reworked how uniform AoA are handled which simplified things greatly. - Transform feedback and program interface query now working with AoA. - Speed up glsl optimisation pass via improvement to dead code elimination. - Some smaller reviewed patches pushed. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev