Changes in v4:
- Desktop support (see patch 18 for limitations)
- Image support
- Much faster constant optimisation pass (patch 11)

Changes in v3:
- Rebased on the tessellation and subroutine changes
- Atomic counter AoA now working including indirect indexing (previously I had 
broken piglit tests that were always passing as long as the shader compiled)
- Included fix for atomic counters with binding other than 0
- Split the program interface query chages for easier review

Changes in v2:
- Reworked how uniform AoA are handled which simplified things greatly.
- Transform feedback and program interface query now working with AoA.
- Speed up glsl optimisation pass via improvement to dead code elimination.
- Some smaller reviewed patches pushed.

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