On 08/20/2015 10:24 AM, Ian Romanick wrote:
> On 08/19/2015 09:37 PM, Timothy Arceri wrote:
>> V2: move single dimensional array detection into a helper
>>
>> Signed-off-by: Timothy Arceri <t_arc...@yahoo.com.au>
>> Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
>> ---
>>  src/glsl/ast.h          | 8 ++++++++
>>  src/glsl/ast_to_hir.cpp | 3 ++-
>>  2 files changed, 10 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/glsl/ast.h b/src/glsl/ast.h
>> index d8c6cea..ab94cb2 100644
>> --- a/src/glsl/ast.h
>> +++ b/src/glsl/ast.h
>> @@ -338,6 +338,14 @@ public:
>>        array_dimensions.push_tail(&dim->link);
>>     }
>>  
>> +   bool is_single_dimension()
> 
> I'd make this const... I believe all the list functions used here have
> const versions.  With that change (or without it if it requires
> additional list overloads), this patch is
> 
> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
> 
>> +   {
>> +      return (this->is_unsized_array && this->array_dimensions.is_empty()) 
>> ||
>> +         (!this->is_unsized_array &&
>> +          this->array_dimensions.tail_pred->prev != NULL &&
>> +          this->array_dimensions.tail_pred->prev->is_head_sentinel());

After looking at patch 9, I think I have a suggestion for this.  The
array is one dimension if this->array_dimensions has exactly one
element, correct?  In that case, I think this is more clear:

    /* If the list is not empty and the first element is the only
     * element, the array is one-dimensional.
     */
    return this->array_dimensions->get_head() != NULL &&
           this->array_dimensions->get_head()->get_next()->is_tail_sentinel());

>> +   }
>> +
>>     virtual void print(void) const;
>>  
>>     /* If true, this means that the array has an unsized outermost 
>> dimension. */
>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>> index 06cd6a5..5ee02ed 100644
>> --- a/src/glsl/ast_to_hir.cpp
>> +++ b/src/glsl/ast_to_hir.cpp
>> @@ -5962,7 +5962,8 @@ ast_interface_block::hir(exec_list *instructions,
>>                               _mesa_shader_stage_to_string(state->stage));
>>           }
>>           if (this->instance_name == NULL ||
>> -             strcmp(this->instance_name, "gl_in") != 0 || 
>> this->array_specifier == NULL) {
>> +             strcmp(this->instance_name, "gl_in") != 0 || 
>> this->array_specifier == NULL ||
>> +             !this->array_specifier->is_single_dimension()) {
>>              _mesa_glsl_error(&loc, state,
>>                               "gl_PerVertex input must be redeclared as "
>>                               "gl_in[]");
>>
> 
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