We initialize gl_GlobalInvocationID based on the extension spec formula: gl_GlobalInvocationID = gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
https://www.opengl.org/registry/specs/ARB/compute_shader.txt Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> Cc: Ilia Mirkin <imir...@alum.mit.edu> --- src/glsl/builtin_variables.cpp | 58 +++++++++++++++++++++++++++++++++++++++++ src/glsl/glsl_parser_extras.cpp | 2 ++ src/glsl/ir.h | 3 +++ 3 files changed, 63 insertions(+) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 5d9e446..8f8be90 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -22,6 +22,8 @@ */ #include "ir.h" +#include "ir_builder.h" +#include "linker.h" #include "glsl_parser_extras.h" #include "glsl_symbol_table.h" #include "main/core.h" @@ -1056,6 +1058,7 @@ builtin_variable_generator::generate_cs_special_vars() "gl_LocalInvocationID"); add_system_value(SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type, "gl_WorkGroupID"); + add_variable("gl_GlobalInvocationID", glsl_type::uvec3_type, ir_var_auto, 0); /* TODO: finish this. */ } @@ -1212,3 +1215,58 @@ _mesa_glsl_initialize_variables(exec_list *instructions, break; } } + + +/** + * Initialize compute shader variables with values that are derived from other + * compute shader variable. + */ +static void +initialize_cs_derived_variables(gl_shader *shader, + ir_function_signature *const main_sig) +{ + assert(shader->Stage == MESA_SHADER_COMPUTE); + + ir_variable *gl_GlobalInvocationID = + shader->symbols->get_variable("gl_GlobalInvocationID"); + assert(gl_GlobalInvocationID); + ir_variable *gl_WorkGroupID = + shader->symbols->get_variable("gl_WorkGroupID"); + assert(gl_WorkGroupID); + ir_variable *gl_WorkGroupSize = + shader->symbols->get_variable("gl_WorkGroupSize"); + assert(gl_WorkGroupSize); + ir_variable *gl_LocalInvocationID = + shader->symbols->get_variable("gl_LocalInvocationID"); + assert(gl_LocalInvocationID); + + /* gl_GlobalInvocationID = + * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID + */ + ir_instruction *inst = + ir_builder::assign(gl_GlobalInvocationID, + ir_builder::add(ir_builder::mul(gl_WorkGroupID, + gl_WorkGroupSize), + gl_LocalInvocationID)); + main_sig->body.push_head(inst); +} + + +/** + * Initialize builtin variables with values based on other builtin variables. + * These are initialized in the main function. + */ +void +_mesa_glsl_initialize_derived_variables(gl_shader *shader) +{ + /* We only need to set CS variables currently. */ + if (shader->Stage != MESA_SHADER_COMPUTE) + return; + + ir_function_signature *const main_sig = + _mesa_get_main_function_signature(shader); + if (main_sig == NULL) + return; + + initialize_cs_derived_variables(shader, main_sig); +} diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 6440a96..eefa12a 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1692,6 +1692,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, } } + _mesa_glsl_initialize_derived_variables(shader); + delete state->symbols; ralloc_free(state); } diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 750321e..4c88144 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -2513,6 +2513,9 @@ _mesa_glsl_initialize_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state); extern void +_mesa_glsl_initialize_derived_variables(gl_shader *shader); + +extern void _mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); extern void -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev