On 09/03/2015 09:54 PM, Ilia Mirkin wrote:
On Thu, Sep 3, 2015 at 7:58 AM, Tapani Pälli <tapani.pa...@intel.com> wrote:
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/glsl/linker.cpp | 31 +++++++++++++++++++++++++++----
1 file changed, 27 insertions(+), 4 deletions(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index bc76af6..2be5660 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3890,10 +3890,33 @@ link_shaders(struct gl_context *ctx, struct
gl_shader_program *prog)
* behavior specified in GLSL specification.
*/
if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
- if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
- linker_error(prog, "program lacks a vertex shader\n");
- } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
- linker_error(prog, "program lacks a fragment shader\n");
+ /* With ES < 3.1 one needs to have always vertex + fragment shader. */
+ if (ctx->Version < 31) {
+ if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
+ linker_error(prog, "program lacks a vertex shader\n");
+ } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
+ linker_error(prog, "program lacks a fragment shader\n");
+ }
+ } else {
+ /* From OpenGL ES 3.1 specification (7.3 Program Objects):
+ * "Linking can fail for a variety of reasons as specified in the
+ * OpenGL ES Shading Language Specification, as well as any of the
+ * following reasons:
+ *
+ * ...
+ *
+ * * program contains objects to form either a vertex shader or
+ * fragment shader, and program is not separable, and does not
+ * contain objects to form both a vertex shader and fragment
+ * shader."
+ */
+ if ((prog->_LinkedShaders[MESA_SHADER_VERTEX] ||
+ prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) &&
indentation appears to be off-by-1 here and below (prog's should line
up). Otherwise this is
Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu>
Another quick way to do this is, btw,
!!vertex ^ !!fragment
Which will be 1 iff only one of them is set.
True, will make it more compact. I'll change it, thanks for the review!
+ (!prog->_LinkedShaders[MESA_SHADER_VERTEX] ||
+ !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])) {
+ linker_error(prog, "Program needs to contain both vertex and fragment
"
+ "shaders.\n");
+ }
}
}
--
2.4.3
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