On Fri, Sep 11, 2015 at 10:47 AM, Brian Paul <bri...@vmware.com> wrote: > On 09/11/2015 07:26 AM, Roland Scheidegger wrote: >> >> Am 11.09.2015 um 05:15 schrieb Ilia Mirkin: >>> >>> My hope was (as you can see in the last patch) to enable this for all >>> drivers that support MS textures. I've got nv50/nvc0/r600g covered. >>> >>> RadeonSI will have to read the data from the texture descriptor. I'm >>> totally unfamiliar with LLVM, the descriptor format, etc. Hopefully >>> someone will be able to write an appropriate patch. >>> >>> SVGA seems to support ms textures, but I didn't see anything in its >>> virtual ISA that would fit. VMWare folk -- is this going to be easy to >>> add? Or do I need to add a new PIPE_CAP? >> >> Note the d3d equivalent (sample_info) is d3d10.1 and svga3d opcodes only >> cover d3d10, so yes this isn't doable. So I guess for the time being, >> either a cap bit or emulation (stick it into a uniform) should be done, >> though Brian probably knows better. > > > Yeah, we could emulate it with and extra constant, but I don't think I'll > have time to look at it for a while. Can we use a new CAP for now?
Bah humbug. OK, cap it is. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev