On Wednesday, September 09, 2015 10:44:10 AM Kristian Høgsberg Kristensen wrote:
> In trying to separate the backend compiler from the core driver, I ran
> into a couple of inconsistencies with how the compute shader code is
> split across files. First patch moves code around to follow our
> convention. The last two patches moves fs precompile and perf debug
> around to move libdrm dependencies out of the compiler.
> 
> Kristian Høgsberg Kristensen (3):
>   i965: Move compute shader code around
>   i965: Move brw_fs_precompile() to brw_wm.c
>   i965: Move perf_debug code to brw_codegen_*_prog()
> 
>  src/mesa/drivers/dri/i965/Makefile.sources |   3 +-
>  src/mesa/drivers/dri/i965/brw_cs.c         | 206 +++++++++++
>  src/mesa/drivers/dri/i965/brw_cs.cpp       | 535 
> -----------------------------
>  src/mesa/drivers/dri/i965/brw_cs.h         |   9 +
>  src/mesa/drivers/dri/i965/brw_fs.cpp       | 132 +++----
>  src/mesa/drivers/dri/i965/brw_vec4.cpp     |  19 -
>  src/mesa/drivers/dri/i965/brw_vs.c         |  29 +-
>  src/mesa/drivers/dri/i965/brw_wm.c         |  90 ++++-
>  src/mesa/drivers/dri/i965/gen7_cs_state.c  | 269 +++++++++++++++
>  9 files changed, 664 insertions(+), 628 deletions(-)
>  create mode 100644 src/mesa/drivers/dri/i965/brw_cs.c
>  delete mode 100644 src/mesa/drivers/dri/i965/brw_cs.cpp
>  create mode 100644 src/mesa/drivers/dri/i965/gen7_cs_state.c
> 
> 

Series is:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

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