On 09/10/2015 04:35 PM, Iago Toral Quiroga wrote:
From: Samuel Iglesias Gonsalvez <[email protected]>
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
---
src/glsl/ast_to_hir.cpp | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 72c6459..b67ae70 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -6252,6 +6252,22 @@ ast_interface_block::hir(exec_list *instructions,
else if (state->stage == MESA_SHADER_TESS_CTRL && var_mode ==
ir_var_shader_out)
handle_tess_ctrl_shader_output_decl(state, loc, var);
+ for (unsigned i = 0; i < num_variables; i++) {
IMO this loop should run to 'num_variables - 1' since last item should
be allowed to be unsized array.
With this fixed,
Reviewed-by: Tapani Pälli <[email protected]>
+ /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
+ *
+ * "If an array is declared as the last member of a shader storage
+ * block and the size is not specified at compile-time, it is
+ * sized at run-time. In all other cases, arrays are sized only
+ * at compile-time."
+ */
+ if (state->es_shader && fields[i].type->is_unsized_array()) {
+ _mesa_glsl_error(&loc, state, "unsized array `%s' definition: "
+ "only last member of a shader storage block "
+ "can be defined as unsized array",
+ fields[i].name);
+ }
+ }
+
if (ir_variable *earlier =
state->symbols->get_variable(this->instance_name)) {
if (!redeclaring_per_vertex) {
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