Since there are no formats where block.bits isn't a multiple of 8 (and I
wouldn't expect that to change), you could theoretically fix that by
dividing by block.bits / 8 instead of multiplying base (or size) by 8.
Ought to be faster at least on 32bit systems...
Unless you wanted to support >= 4GB buffers (I think though for that
we're missing way more things).
Either way though,
Reviewed-by: Roland Scheidegger <srol...@vmware.com>

Am 16.09.2015 um 01:32 schrieb Ilia Mirkin:
> This fixes failures with the newly-submitted max-size texture buffer
> piglit test for GPUs exposing >= 128M max texels.
> 
> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
> Cc: "10.6 11.0" <mesa-sta...@lists.freedesktop.org>
> ---
>  src/mesa/state_tracker/st_atom_texture.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/state_tracker/st_atom_texture.c 
> b/src/mesa/state_tracker/st_atom_texture.c
> index 31e0f6b..62312af 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -264,7 +264,7 @@ st_create_texture_sampler_view_from_stobj(struct 
> pipe_context *pipe,
>                                     format);
>  
>     if (stObj->pt->target == PIPE_BUFFER) {
> -      unsigned base, size;
> +      uint64_t base, size;
>        unsigned f, n;
>        const struct util_format_description *desc
>           = util_format_description(templ.format);
> 

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