On 28 September 2015 at 14:15, Marek Olšák <mar...@gmail.com> wrote:
> On Mon, Sep 28, 2015 at 1:29 PM, Emil Velikov <emil.l.veli...@gmail.com> 
> wrote:
>> As the spec allows for {server,client}_wait_sync to be called without
>> currently bound context, while our implementation requires context
>> pointer.
>>
>> UNTESTED.
>>
>> Cc: Chad Versace <chad.vers...@intel.com>
>> Cc: Marek Olšák <marek.ol...@amd.com>
>> Cc: Chih-Wei Huang <cwhu...@android-x86.org>
>> Cc: Mauro Rossi <issor.or...@gmail.com>
>> Cc: 10.6 11.0 <mesa-sta...@lists.freedesktop.org>
>> Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com>
>> ---
>>
>> Upon second thought I'm leaning that we should move this to the API
>> specific library (i.e. libEGL) rather than keeping it here. It will give
>> us remove API specific from the DRI extension, plus it'll give us better
>> mix'n'match (loader+dri module) compatibility.
>>
>> How do you guys feel on the topic ?
>
> I don't think there is anything to move into libEGL. st/dri doesn't
> add a context pointer to the fence, instead it adds a screen pointer,
> which is a different thing.
>
> This i965 fix is probably not thread-safe, because eglClientWaitSync
> can be called from another thread and contexts typically contain no
> locks.
>
Indeed, it's not MT safe. I forgot about the wonders of multithreaded GL.

-Emil
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