On 09/28/2015 11:33 AM, Emil Velikov wrote:
Hi Kyle,
On 25 September 2015 at 21:01, Kyle Brenneman <kbrenne...@nvidia.com> wrote:
Add a macro GL_LIB_NAME to hold the filename that configure comes up with
based on the --with-gl-lib-name and --enable-mangling options.
In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
"libGL.so.1".
v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will
work.
v3: Fix the library filename in the Makefile.
Did you really come across issues due to this or have you just noticed
it while going through ? I've been dreaming about getting rid of this
hack/workaround, although until that happens (if ever) this commit is
doing the right thing.
I did come across issues from this, although it was from kind of an
oddball corner case. I was experimenting with writing a wrapper library
to make an (otherwise unmodified) build of Mesa work with libglvnd,
using the --enable-mangling and --with-gl-lib-name options, and got
undefined symbol errors as a result.
Please add your s-o-b and the mesa-stable tag. With those
Reviewed-by: Emil Velikov <emil.l.veli...@gmail.com>
Thanks
Emil
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