On 10/06/2015 12:13 PM, Ian Romanick wrote:
From: Ian Romanick <ian.d.roman...@intel.com>
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/mesa/state_tracker/st_cb_fbo.c | 12 ------------
1 file changed, 12 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_fbo.c
b/src/mesa/state_tracker/st_cb_fbo.c
index 9d06a23..aae18b4 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -246,17 +246,6 @@ st_renderbuffer_delete(struct gl_context *ctx, struct
gl_renderbuffer *rb)
/**
- * Called via ctx->Driver.NewFramebuffer()
- */
-static struct gl_framebuffer *
-st_new_framebuffer(struct gl_context *ctx, GLuint name)
-{
- /* XXX not sure we need to subclass gl_framebuffer for pipe */
- return _mesa_new_framebuffer(ctx, name);
-}
-
-
-/**
* Called via ctx->Driver.NewRenderbuffer()
*/
static struct gl_renderbuffer *
@@ -826,7 +815,6 @@ st_UnmapRenderbuffer(struct gl_context *ctx,
void st_init_fbo_functions(struct dd_function_table *functions)
{
- functions->NewFramebuffer = st_new_framebuffer;
We have to change the assignment to read:
functions->NewFramebuffer = _mesa_new_framebuffer;
since the function pointer will be null otherwise and we'll segfault
when it's used.
functions->NewRenderbuffer = st_new_renderbuffer;
functions->FramebufferRenderbuffer = _mesa_FramebufferRenderbuffer_sw;
functions->RenderTexture = st_render_texture;
Other than that, the series looks OK to me. The other Mesa drivers
probably call _mesa_init_driver_functions() to setup the pointer.
For all 4, Reviewed-by: Brian Paul <bri...@vmware.com>
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