https://bugs.freedesktop.org/show_bug.cgi?id=92122

Tapani Pälli <lem...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #17 from Tapani Pälli <lem...@gmail.com> ---
commit 4e7fd66cf0986a7eb58800f52d0b8709c2f997d6
Author: Tapani Pälli <tapani.pa...@intel.com>
Date:   Wed Oct 7 10:04:06 2015 +0300

    glsl: add varyings to resource list only with SSO

    Varyings can be considered inputs or outputs of a program only when
    SSO is in use. With multi-stage programs, inputs contain only inputs
    for first stage and outputs contains outputs of the final shader stage.

    I've tested that fix works for Assault Android Cactus (demo version)
    and does not cause Piglit or CTS regressions in glGetProgramiv tests.

    Following ES 3.1 CTS separate shader tests that do query properties
    of varyings in SSO shader programs pass:

       ES31-CTS.program_interface_query.separate-programs-vertex
       ES31-CTS.program_interface_query.separate-programs-fragment

    Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
    Tested-by: Dieter Nützel <die...@nuetzel-hh.de>
    Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92122

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