On Thu, Oct 8, 2015 at 7:20 AM, Brian Paul <bri...@vmware.com> wrote: > Callers of create_texture() will either pass target=0 or a validated > GL texture target enum so no need to do another error check inside > the loop. > --- > src/mesa/main/texobj.c | 11 ++--------- > 1 file changed, 2 insertions(+), 9 deletions(-) > > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c > index 173e43c..aa4b38c 100644 > --- a/src/mesa/main/texobj.c > +++ b/src/mesa/main/texobj.c > @@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx, > GLenum target) > * glCreateTextures should throw errors if target = 0. This is not exposed to > * the rest of Mesa to encourage Mesa internals to use nameless textures, > * which do not require expensive hash lookups. > + * \param target either 0 or a a valid / error-checked texture target enum > */ > static void > create_textures(struct gl_context *ctx, GLenum target, > @@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target, > GLuint first; > GLint i; > const char *func = dsa ? "Create" : "Gen"; > + const GLint targetIndex = _mesa_tex_target_to_index(ctx, target); > > if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) > _mesa_debug(ctx, "gl%sTextures %d\n", func, n); > @@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target, > /* Allocate new, empty texture objects */ > for (i = 0; i < n; i++) { > struct gl_texture_object *texObj; > - GLint targetIndex; > GLuint name = first + i; > texObj = ctx->Driver.NewTextureObject(ctx, name, target); > if (!texObj) { > @@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target, > > /* Initialize the target index if target is non-zero. */ > if (target != 0) { > - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); > - if (targetIndex < 0) { /* Bad Target */ > - mtx_unlock(&ctx->Shared->Mutex); > - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)", > - func, _mesa_enum_to_string(texObj->Target)); > - return; > - } > - assert(targetIndex < NUM_TEXTURE_TARGETS); > texObj->TargetIndex = targetIndex; > } > > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev