Hi Marek, The revised series is mostly done. I wanted to do more testing and to try to make sure that the added cache flushes I am doing now (a CACHE_FLUSH event before a fast clear and on switching framebuffers) are the minimal needed.
> Also, it looks like we don't need DCC decompression at all, right? It > might be better to get rid of it and only use the 3D engine to access > DCC-encoded surfaces. I still use it for flush_resource. I could make this redundant by sharing the DCC buffer by appending the DCC buffer to the texture resource similarly to how the CMASK is appended to the resource of a MSAA buffer. This has the secondary benefit of not needing to reference as many resources for command submission. Yours sincerely, Bas Nieuwenhuizen _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev