On Oct 13, 2015 8:26 AM, "Emil Velikov" <emil.l.veli...@gmail.com> wrote: > > On 10 October 2015 at 19:47, Rob Clark <robdcl...@gmail.com> wrote: > > From: Rob Clark <robcl...@freedesktop.org> > > > > Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / > > FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. > > > > v2: add STATIC_ASSERT()'s > > > > Reported-by: Emil Velikov <emil.l.veli...@gmail.com> > > Signed-off-by: Rob Clark <robcl...@freedesktop.org> > > --- > > src/glsl/nir/shader_enums.c | 8 ++++++++ > > src/glsl/nir/shader_enums.h | 7 +++++++ > > src/mesa/main/mtypes.h | 5 ----- > > 3 files changed, 15 insertions(+), 5 deletions(-) > > > > diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c > > index 3722475..66a25e7 100644 > > --- a/src/glsl/nir/shader_enums.c > > +++ b/src/glsl/nir/shader_enums.c > > @@ -28,6 +28,7 @@ > > > > #include "shader_enums.h" > > #include "util/macros.h" > > +#include "mesa/main/config.h" > > > > #define ENUM(x) [x] = #x > > #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") > > @@ -42,6 +43,7 @@ const char * gl_shader_stage_name(gl_shader_stage stage) > > ENUM(MESA_SHADER_FRAGMENT), > > ENUM(MESA_SHADER_COMPUTE), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); > > return NAME(stage); > > } > > > > @@ -82,6 +84,7 @@ const char * gl_vert_attrib_name(gl_vert_attrib attrib) > > ENUM(VERT_ATTRIB_GENERIC14), > > ENUM(VERT_ATTRIB_GENERIC15), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); > > return NAME(attrib); > > } > > > > @@ -147,6 +150,7 @@ const char * gl_varying_slot_name(gl_varying_slot slot) > > ENUM(VARYING_SLOT_VAR30), > > ENUM(VARYING_SLOT_VAR31), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); > > return NAME(slot); > > } > > > > @@ -169,8 +173,10 @@ const char * gl_system_value_name(gl_system_value sysval) > > ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), > > ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), > > ENUM(SYSTEM_VALUE_WORK_GROUP_ID), > > + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), > > ENUM(SYSTEM_VALUE_VERTEX_CNT), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); > > return NAME(sysval); > > } > > > > @@ -182,6 +188,7 @@ const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) > > ENUM(INTERP_QUALIFIER_FLAT), > > ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); > > return NAME(qual); > > } > > > > @@ -201,5 +208,6 @@ const char * gl_frag_result_name(gl_frag_result result) > > ENUM(FRAG_RESULT_DATA6), > > ENUM(FRAG_RESULT_DATA7), > > }; > > + STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); > > return NAME(result); > > } > > diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h > > index 2a5d2c5..77638ba 100644 > > --- a/src/glsl/nir/shader_enums.h > > +++ b/src/glsl/nir/shader_enums.h > > @@ -233,6 +233,11 @@ typedef enum > > VARYING_SLOT_VAR31, > > } gl_varying_slot; > > > > + > > +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) > > +#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) > > +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) > > + > As mentioned before I'm not sure (and perhaps not the best person to > comment) on the correct definition of the macros, so I'd call this > Acked-by: Emil Velikov <emil.veli...@collabora.com> > > For patches 2,3,4 and 6 > Reviewed-by: Emil Velikov <emil.veli...@collabora.com>
You can have my R-B on the series as well. I think we're going to do even more compiler source shuffling soon but this is at least the right direction. --Jason
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