https://bugs.freedesktop.org/show_bug.cgi?id=92706
Bug ID: 92706 Summary: glBlitFramebuffer refuses to blit RGBA to RGB with MSAA Product: Mesa Version: unspecified Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Mesa core Assignee: mesa-dev@lists.freedesktop.org Reporter: timo...@gmail.com QA Contact: mesa-dev@lists.freedesktop.org Created attachment 119247 --> https://bugs.freedesktop.org/attachment.cgi?id=119247&action=edit patch to allow RGBA->RGB multi-sampled resolves When doing a glBlitFramebuffer from an RGBA multisampled texture to a regular RGB texture mesa gives GL_INVALID_OPERATION "(bad src/dst multisample pixel formats)". With the attached patch the operation works fine on a Radeon HD6850 and Intel Core i7-4770R, which hints that the drivers already support it. This issue breaks MSAA in "X Rebirth", both nvidia and amd proprietary drivers support this kind of resolve. We have a clean error log (using debug_output) so afaik we're doing everything correctly. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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