On Nov 13, 2015 5:49 AM, "Iago Toral" <ito...@igalia.com> wrote:
>
> On Wed, 2015-11-11 at 17:26 -0800, Jason Ekstrand wrote:
> > ---
> >  src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 10 +++++++++-
> >  1 file changed, 9 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
> > index 974219f..dad541b 100644
> > --- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
> > +++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
> > @@ -680,7 +680,15 @@ fs_generator::generate_tex(fs_inst *inst, struct
brw_reg dst, struct brw_reg src
> >
> >     switch (dst.type) {
> >     case BRW_REGISTER_TYPE_D:
> > -      return_format = BRW_SAMPLER_RETURN_FORMAT_SINT32;
> > +      /* SINT32 isn't actually allowed for TXS.  This isn't explicitly
stated
> > +       * in the PRM, but the i965 PRM explicitly lists UINT32 and
FLOAT32 as
> > +       * being valid for resinfo but not SINT32 (Vol. 4 Section
4.8.1.1).
> > +       * Emperical testing has also verified this.
>
> Empirical
>
> > +       */
>
> Actually, I only see UINT32. For example, from the IVB PRM, volume 4,
> part 1, page 130:
>
> "The surface indicated in the surface state is not sampled. Instead, the
> width, height, depth, and MIP count of the surface are returned as
> indicated in the table below. The format of the returned data is UINT32"
>
> I see the same text for HSW and BDW. Either way:
>
> Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>

It's only gen 4-5 where you get any choice.  At least on gen4, you can ask
for it in float and the hardware will, supposedly do that. However, there's
no real point. I can change it to just always stomp resinfo to uint32.
--Jason

>
> > +      if (inst->opcode == SHADER_OPCODE_TXS)
> > +         return_format = BRW_SAMPLER_RETURN_FORMAT_UINT32;
> > +      else
> > +         return_format = BRW_SAMPLER_RETURN_FORMAT_SINT32;
> >        break;
> >     case BRW_REGISTER_TYPE_UD:
> >        return_format = BRW_SAMPLER_RETURN_FORMAT_UINT32;
>
>
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