thierry wilmot wrote:
> 
> in some cases, the function glCallLists((CTX_ARG GLuint list )
> hang in function render_vb_lines_clipped( struct vertex_buffer *VB,
>       GLuint start,
>       GLuint count,
>       GLuint parity )
> line 70, file render_tmp.h
> 
> *ctx->Driver.LineFunc = NULL
> 
> it's occurs when I display the list with texture once, and just after
> without texture ( glDisable(GL_TEXTURE_2D) )
> 

Which driver are you using (FX, something else?)

Keith


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