thierry wilmot wrote:
>
> in some cases, the function glCallLists((CTX_ARG GLuint list )
> hang in function render_vb_lines_clipped( struct vertex_buffer *VB,
> GLuint start,
> GLuint count,
> GLuint parity )
> line 70, file render_tmp.h
>
> *ctx->Driver.LineFunc = NULL
>
> it's occurs when I display the list with texture once, and just after
> without texture ( glDisable(GL_TEXTURE_2D) )
>
Which driver are you using (FX, something else?)
Keith
_______________________________________________
Mesa-dev maillist - [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev