I am developing Mesa drivers for my own 3D accelerator based of an FPGA
board. Specifically I want to show Quake II as a demo for the hardware.

I've written the multi-texturing hardware, and wish to interface to the
GL_EXT_multitexture extension. In my setup_DD_pointers what condition
should I test for ( stored in the GLcontext somewhere ? ) to see whether
multi-pass texturing is currently active, so I can reconfigure for a
multi-pass rasterizer.



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