On 30-Sep-99 Keith Whitwell wrote:
> In my last commit to glx (minutes ago), I've hacked the RastSetup routines to
> always populate color, even for clipped vertices and even if flat-shading is
> disabled.  This isn't optimal, but it fixes the gears bug.

Probably the same fix I made locally here. 

The fullscreen blends in Q2 work now also - I think they get the right
alpha value now...

I still have problems (wrong colors) with the water in "quake2 +map q2dm1" - I
had these with the pre-warp code also...

Andree



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