Any chances this get fixed soon? 

On 04-Nov-99 [EMAIL PROTECTED] wrote:
> Hi,
> 
> for some time i thought this was a bug in the glx-mga driver, but its the
> same with X11-sw and 3dfx:
> 
> http://www.tu-bs.de/~y0000980/q2water.jpg
> (taken from "quake2 +map q2dm1")
> 
> The water is supposed to be blue like the small triangle i have marked.
> 
> For some silly reason it is mostly blue in the current glx-mga - only
> clipped triangles are green instead of blue, but with SW & 3dfx renderer
> it's still a complete mess.
> 
> Another thing not working correct are the fullscreen blends q2 uses when
> you pick up an item or get damaged. They are correct with the SW renderer,
> not rendered at all with 3Dfx, and with random colors with glx-mga...
> 
> I suspect vertex buffers get not updated correctly.
> 
> Andree
> 
> PS: Yet another bug: When i start "quake +map q2dm1" on 3Dfx, the console
> background gets not rendered -> displayed text overwrites itself...


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