Any chances this get fixed soon? On 04-Nov-99 [EMAIL PROTECTED] wrote: > Hi, > > for some time i thought this was a bug in the glx-mga driver, but its the > same with X11-sw and 3dfx: > > http://www.tu-bs.de/~y0000980/q2water.jpg > (taken from "quake2 +map q2dm1") > > The water is supposed to be blue like the small triangle i have marked. > > For some silly reason it is mostly blue in the current glx-mga - only > clipped triangles are green instead of blue, but with SW & 3dfx renderer > it's still a complete mess. > > Another thing not working correct are the fullscreen blends q2 uses when > you pick up an item or get damaged. They are correct with the SW renderer, > not rendered at all with 3Dfx, and with random colors with glx-mga... > > I suspect vertex buffers get not updated correctly. > > Andree > > PS: Yet another bug: When i start "quake +map q2dm1" on 3Dfx, the console > background gets not rendered -> displayed text overwrites itself... _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev