While searching for a bug (which was elsewhere),
I noticed that glPopAttrib doesn't seem to
call the necessary driver functions for
restoring the current "clear color"

And there might be similar problems with the
write masks...

And I guess this is a typo:
               if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
                    ctx->Color.BlendSrcRGB != oldBlendDst) &&
                                    ^^^

These seem to be both in the default and the 3_2 branch
(unless somebody has fixed then in the last couple of days)

                Eero


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