On 11/14/05, Ian Romanick <[EMAIL PROTECTED]> wrote:

> 1) max texture size was 512. is this a limitation of the chip or of the
> driver? if this is a limitation of the driver, what needs to be done to fix
> it?

Most likely a limitation of the amount of available texture memory.  The 3D driver will only report texture sizes that it can be sure will fit in texture memory.  If it can't fit a 1024x1024x24-bit texture for each texture unit (2 on Unichrome), it will only advertise 512x512.

Well, I had 64Megs reserved for graphics.  That should be more than enough :)  I think I remember a post a while back possibly linking the max texture size to the maximum number of mip levels the chip supports...Actually, after doing a quick search, this seems to be bug #3130.  Looks like a patch exists, but no reply as to whether it can get merged into the main tree.  The bug is still marked as new.  I guess it didn't make it in?

-tom

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