Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=6098 Summary: Wrong normals with GL_AUTO_NORMAL Product: Mesa Version: 6.4 Platform: PC OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED]
Hi, i use 2d evaluators to draw a grid. The grid points are arranged, so that the parameter u walks along +x and v walks along -z. Calling glEvalMesh() renders a grid with front faces pointing upwards. (I tested this by explicitly culling back faces.) The grid patches normals where generated with GL_AUTO_NORMAL. I guess normals should also point upwards, but the lighting in the scene behaves, as if normals where pointing downwards. Calling glFrontFace(GL_CW) reverses normals as expected, but they still point into the wrong direction. The system is Linux 2.6.13, Mesa 6.4.2 SW-Renderer on Xorg 6.7 Regards, Thomas Zimmermann [EMAIL PROTECTED] -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev