Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=6098
Summary: Wrong normals with GL_AUTO_NORMAL
Product: Mesa
Version: 6.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
Hi,
i use 2d evaluators to draw a grid. The grid points are arranged, so that the
parameter u walks along +x and v walks along -z. Calling glEvalMesh() renders a
grid with front faces pointing upwards. (I tested this by explicitly culling
back faces.)
The grid patches normals where generated with GL_AUTO_NORMAL. I guess normals
should also point upwards, but the lighting in the scene behaves, as if normals
where pointing downwards.
Calling glFrontFace(GL_CW) reverses normals as expected, but they still point
into the wrong direction.
The system is Linux 2.6.13, Mesa 6.4.2 SW-Renderer on Xorg 6.7
Regards,
Thomas Zimmermann
[EMAIL PROTECTED]
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev