On Thu, 2006-03-09 at 13:07 +0000, Keith Whitwell wrote:
> David Reveman wrote:
> 
> >>I think the texture rectangle extensions are pretty widely supported.  I 
> >>take it you can work with either as necessary?
> > 
> > 
> > Yes, but I have compositing manager features that use mipmapping when
> > possible and that only works with 2D texture targets so I definitely
> > prefer ARB_tnpot.
> 
> And also automatic mipmap generation, such as SGIS_generate_mipmap?

Yes, I'm currently using the manual mipmap generation that is part of
GL_EXT_fbo, it's more efficient than SGIS_generate_mipmap. E.g. I only
want to generate mipmaps when I'm actually about to show a thumbnail of
a window or something else that actually use the mipmaps. compiz
currently calls GenerateMipmapEXT when it wants to make sure that all
mipmap levels are up to date.

-David



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