On Thu, May 04, 2006 at 02:15:29PM +0200, Roland Scheidegger wrote: > I'm not sure why you'd need to change the routing of texture coord sets > to the texture interpolators (at least it looks to me this code does > that) for texture_env_crossbar, since fragment programs can access the > results of the sampled textures freely anyway, but the code in > i915_texprog.c clearly doesn't handle that extension (unless I'm missing > something and that code isn't used any longer). It looks to me like you > could just change the get_source function to make env_crossbar working > though (just use src-GL_TEXTURE0 instead of unit as param). I'm not > familiar with the intel driver however, it's possible it doesn't work > like that.
I do not understand 3D engine at all. However, for i830 driver - texture_env_crossbar was only present in GL extensions that driver supports and nowhere else. So, I thought I can list t_e_c also for i915 driver. However, I found that notice about not supporting t_e_c. So I was asking, whether listing t_e_c without appropriate code is useless. Anyway, the game Glest needs t_e_c and it seems to be working with i915 driver if I make t_e_c present in GL extensions of the i915 driver. But may be it's not working and I only do not see some special effects of the game. -- Lukáš Hejtmánek ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev