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https://bugs.freedesktop.org/show_bug.cgi?id=7586
------- Additional Comments From [EMAIL PROTECTED] 2006-07-21 13:16 -------
Works now, but osmesa still doesn't compile. ( But I just use opengl32.dll and
glu32.dll )
Still this simple shader breaks:
uniform sampler2D Texture0;
void main(void)
{
vec2 TexCoord = vec2( gl_TexCoord[0] );
vec4 RGB = texture2D( Texture0, TexCoord );
gl_FragColor = RGB;
}
Shall I post additional info here, or open up a new bug ?
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