Please do not reply to this email: if you want to comment on the bug, go to    
       
the URL shown below and enter yourcomments there.     
   
https://bugs.freedesktop.org/show_bug.cgi?id=7704          
     
           Summary: Simple Pixel Shader not working
           Product: Mesa
           Version: 6.5
          Platform: PC
        OS/Version: Windows XP
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


Please take a look at this example:
http://maddimax.dyndns.org/~maddi/mesabugsample.rar 

The pixel shader just looks up the Texture and replaces the red channel with
1.0. With the current cvs version ( I updated today ), the whole thing breaks in
_slang_library_tex2d, because 1. the swrast->TextureSample[] are all zero, and
second, because the parameter "unit" is some invalid value ( 0xe6...... or
something like that )          
     
     
--           
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email         
     
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys -- and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to