Sean D'Epagnier wrote:
> Hi, I have decided to implement glut on the glFBDev driver.  I have
> compiled all of the redbook samples, as well as the other samples and
> demos.  To my knowledge I have implemented all of glut except
> for input other than keyboard and mouse, overlays, subwindows,
> and multitexturing, I also need to do some research to make
> CI mode work more correctly.
> 
> I have support for both linux kbd with vt switching, and
> stdin input which works well with a debugger.  I have support
> for gpmctl and ms3 protocol mice (easy to have gpm forward to this)
> 
> I have support for menus, and all 20 mouse cursors (this explains
>   why the patch is so large)
> 
> With GLUT_SINGLE, when using menus, the output flickers, I think
> this is acceptable, also the mouse flickers very slightly
> (it only redraws the mouse not the whole frame)
> 
> I would like if at all possible for this library to eventually be
> included in MesaGLUT.  I would like any feedback on my code, I have
> a lot of ideas to make it better, I would like someone to test it.
> 
> I also updated the docs on glfbdev.

Looks pretty good to me.  I'll check it into CVS.


> I have found a few things that I don't think work with glFBDev:
> GL_BLEND
> GL_LOGIC_OP 
> 
> I think they do not work because Read/Copy Pixels doesn't know
> about the ram back buffer, and it only reads zeros.  This can
> be seen from some of the demo programs.  I would like to try to fix this.
> I have also found a few minor bugs causing the driver to crash when
>   it should just gracefully exit.

Shouldn't be hard to fix those.

-Brian

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