Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8250
------- Additional Comments From [EMAIL PROTECTED] 2006-12-14 03:15 ------- (In reply to comment #69) > So no (obvious) reference to either glWeight or glWeightPointerARB. Is there > another way of filling this array? Yes there is. In fact it's impossible that WoW could use either glWeight or glWeightPointer, I didn't really look because I just thought that's how it works. It does not. WoW uses glVertexAttribPointerARB to set the weight vertex array! Now as far as I can tell according to the aliasing rules, this is wrong, implementations MAY alias generic and conventional attributes, but this is not required and the spec states that setting generic attributes will leave the corresponding conventional attribute undefined. In fact, aliasing is _forbidden_ if a driver also implements ARB_vertex_shader. Mesa in fact does not alias, but it seems to work because it assigns the same AttribPtr to the undefined conventional arrays as to the corresponding generic arrays (in _tnl_constant_attrib). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev