Rebasing is definitely required under certain circumstances. The problem is that it's a bit obscure and I tend to forget why myself... I'll have to go back and look at it again. In the meantime, go ahead and disable it to get things working.
Keith On 1/25/07, Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Roland Scheidegger wrote: > > Didn't have time to look into this yet, but just retesting all the apps > > I had trouble with vbo_0_1_branch some months ago showed that the quake3 > > intro screen is now fixed (with r200). > To answer myself, I've fixed a couple of issues, doom3 now seems to run. > As for ut2k3/2k4, those just show a bunch of mostly random triangles and > eventually (immediately already at intro with sw tnl) segfault. > Apparently caused by the index buffer rebasing > (vbo_exec_DrawRangeElements), when setting the rebase to 0 and use start > as the min_index parameter (i.e. following the suggestion in the > comment) it works just fine. In fact, it appears faster than the non-vbo > code, despite that the driver still doesn't implement real vbos, though > I didn't run any benchmarks. > Maybe the buffer rebasing should just be removed (it currently doesn't > work with software mesa neither), or would it be worth fixing it? > > Roland > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev