Rebasing is definitely required under certain circumstances.  The
problem is that it's a bit obscure and I tend to forget why myself...
I'll have to go back and look at it again.  In the meantime, go ahead
and disable it to get things working.

Keith

On 1/25/07, Roland Scheidegger <[EMAIL PROTECTED]> wrote:
> Roland Scheidegger wrote:
> > Didn't have time to look into this yet, but just retesting all the apps
> > I had trouble with vbo_0_1_branch some months ago showed that the quake3
> > intro screen is now fixed (with r200).
> To answer myself, I've fixed a couple of issues, doom3 now seems to run.
> As for ut2k3/2k4, those just show a bunch of mostly random triangles and
> eventually (immediately already at intro with sw tnl) segfault.
> Apparently caused by the index buffer rebasing
> (vbo_exec_DrawRangeElements), when setting the rebase to 0 and use start
> as the min_index parameter (i.e. following the suggestion in the
> comment) it works just fine. In fact, it appears faster than the non-vbo
> code, despite that the driver still doesn't implement real vbos, though
> I didn't run any benchmarks.
> Maybe the buffer rebasing should just be removed (it currently doesn't
> work with software mesa neither), or would it be worth fixing it?
>
> Roland
>

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to