http://bugs.freedesktop.org/show_bug.cgi?id=10232

           Summary: wrong implementation to translate LUMINANCE format to
                    RGBA
           Product: Mesa
           Version: CVS
          Platform: All
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]
                CC: [EMAIL PROTECTED], [EMAIL PROTECTED]


According to OpenGL spec(glspec21.20061201.pdf Page 253 table6.1), the rule
that translate texture internal format luminance to RGBA is L->(L, 0, 0, 1).
But in file src/mesa/main/texformat_tmp.h, it is L->(L, L, L, 1), for example:

/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */
static void FETCH(luminance)( const struct gl_texture_image *texImage,
                              GLint i, GLint j, GLint k, GLchan *texel )
{
   const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
   texel[RCOMP] =
   texel[GCOMP] =
   texel[BCOMP] = src[0];
   texel[ACOMP] = CHAN_MAX;
}

Other translation functions related to luminance are also incorrect.


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