Andreas W wrote:
> --- a/src/mesa/main/getstring.c
> +++ b/src/mesa/main/getstring.c
> @@ -54,8 +54,8 @@ _mesa_GetString( GLenum name )
>     static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
>     static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
>     static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
> -   static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;
> -   static const char *version_2_1 = "1.5 Mesa " MESA_VERSION_STRING;
> +   static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING;
> +   static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING;
> 
>  #if FEATURE_ARB_shading_language_100
>     static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING;
> 
> Is that patch correct or am I missing something?
> What's missing for full OpenGL 2.0 support?

That's intentional as the master/trunk code doesn't support all the 
OpenGL 2.0 entrypoints, etc.

This is done on the glsl-compiler-1 branch though.  I had hoped to merge 
that branch into the trunk by now, but I've found some things I need to 
fix first...

-Brian

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