Andreas W wrote: > --- a/src/mesa/main/getstring.c > +++ b/src/mesa/main/getstring.c > @@ -54,8 +54,8 @@ _mesa_GetString( GLenum name ) > static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING; > static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING; > static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING; > - static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING; > - static const char *version_2_1 = "1.5 Mesa " MESA_VERSION_STRING; > + static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING; > + static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING; > > #if FEATURE_ARB_shading_language_100 > static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING; > > Is that patch correct or am I missing something? > What's missing for full OpenGL 2.0 support?
That's intentional as the master/trunk code doesn't support all the OpenGL 2.0 entrypoints, etc. This is done on the glsl-compiler-1 branch though. I had hoped to merge that branch into the trunk by now, but I've found some things I need to fix first... -Brian ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev