http://bugs.freedesktop.org/show_bug.cgi?id=10347
------- Comment #10 from [EMAIL PROTECTED] 2007-05-09 01:47 PST ------- (In reply to comment #7) > Created an attachment (id=9322) --> (http://bugs.freedesktop.org/attachment.cgi?id=9322&action=view) [details] > try to implement compressed texture formats correctly > > Try this patch. I believe these surface formats might be correct, but it needs > verification that it actually works correctly. > I patched your patch to mesa (cset 8a7f474c691dc077c081b59e30937e526400860f). Test texture function GL_DECAL, pls. refer to the case attached later. Your patch really make it different by contrast with the mesa libs built out without this patch: Without your patch, the alpha value is not really taken into account. the square shows in solid red color; With your patch, the square shows in pink color, which means alpha value take effects. BUT, there a some messy tiny color block in the up-right corner of this square. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug, or are watching someone who is. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev