http://bugs.freedesktop.org/show_bug.cgi?id=11534

           Summary: Segfault on shader code
           Product: Mesa
           Version: CVS
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


I've encountered segfault in mesa on following code (in both 7.0 and current
git):

attribute vec4 test; uniform float testvec1; uniform vec2 testvec2; uniform
vec3 testvec3; uniform vec4 testvec4; uniform int testivec1; uniform ivec2
testivec2; uniform ivec3 testivec3; uniform ivec4 testivec4; void main() {
gl_Position = testvec1 * test * testvec2.x * testvec3.x * testivec1 *
testivec2.x * testivec3.x * testivec4.x + testvec4;}

it's not meaningful code, it was intended as testcase, but mesa shouldn't
segfault regardless.

Testcase attached.


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