http://bugs.freedesktop.org/show_bug.cgi?id=11534
Summary: Segfault on shader code
Product: Mesa
Version: CVS
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
I've encountered segfault in mesa on following code (in both 7.0 and current
git):
attribute vec4 test; uniform float testvec1; uniform vec2 testvec2; uniform
vec3 testvec3; uniform vec4 testvec4; uniform int testivec1; uniform ivec2
testivec2; uniform ivec3 testivec3; uniform ivec4 testivec4; void main() {
gl_Position = testvec1 * test * testvec2.x * testvec3.x * testivec1 *
testivec2.x * testivec3.x * testivec4.x + testvec4;}
it's not meaningful code, it was intended as testcase, but mesa shouldn't
segfault regardless.
Testcase attached.
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