http://bugs.freedesktop.org/show_bug.cgi?id=11174





------- Comment #7 from [EMAIL PROTECTED]  2007-09-26 07:13 PST -------
I gave this a very quick try, and it indeed looks horrible (on r200). For me
though it always looks horrible, I don't have to press space. Also, it doesn't
just look black, it more looks like z-fighting issues so it flickers black.
Not sure if that's related, but unless this is a bug in mesa (with display list
handling?), the game does some things it shouldn't do - there are tons of mesa
warnings about stack overflows (mostly in the menu) and stack underflows
(in-game) with the projection/modelview matrix stacks (and it tries to use an
illegal filter mode for the texture mag filter, but that should be harmless).
This app uses GL_LINE polygon mode, which causes a tcl fallback in the r200
driver, which could lead to z-fighting - but even specifiying tcl_mode=0
doesn't do anything.
With the software rasterizer, it looks almost ok though - there are a lot of
very small white triangles flying around randomly (maybe that represents some
snow or something and is meant to be there), and the tile boundaries look
crappy (they are somewhat disjoint, I think the game uses the GL_LINE poly mode
to draw the tile borders (with polygonoffset) and then GL_FILL mode for the
tile, but it doesn't seem to quite match up with the neighboring tiles).


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