http://bugs.freedesktop.org/show_bug.cgi?id=11174
------- Comment #7 from [EMAIL PROTECTED] 2007-09-26 07:13 PST ------- I gave this a very quick try, and it indeed looks horrible (on r200). For me though it always looks horrible, I don't have to press space. Also, it doesn't just look black, it more looks like z-fighting issues so it flickers black. Not sure if that's related, but unless this is a bug in mesa (with display list handling?), the game does some things it shouldn't do - there are tons of mesa warnings about stack overflows (mostly in the menu) and stack underflows (in-game) with the projection/modelview matrix stacks (and it tries to use an illegal filter mode for the texture mag filter, but that should be harmless). This app uses GL_LINE polygon mode, which causes a tcl fallback in the r200 driver, which could lead to z-fighting - but even specifiying tcl_mode=0 doesn't do anything. With the software rasterizer, it looks almost ok though - there are a lot of very small white triangles flying around randomly (maybe that represents some snow or something and is meant to be there), and the tile boundaries look crappy (they are somewhat disjoint, I think the game uses the GL_LINE poly mode to draw the tile borders (with polygonoffset) and then GL_FILL mode for the tile, but it doesn't seem to quite match up with the neighboring tiles). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev