Hi,
It occurs to me that the one thing that GarbageCollectDRIDrawables() doesn't do
is delete hash
items that have been collected. I've created a "quick fix" that destroys the
hash and then
recreates it, and this stops Warcraft crashing when it tries to exit. (I
suppose a better fix
would be some kind of __glxHashFlush() function that removed the table's
contents without deleting
the hash table itself.)
Cheers,
Chris
--- a/src/glx/x11/glxcmds.c
+++ b/src/glx/x11/glxcmds.c
@@ -104,6 +104,8 @@ static void GarbageCollectDRIDrawables(Display *dpy, __GLXsc
Xfree(pdraw);
}
} while (__glxHashNext(sc->drawHash, &draw, (void *)&pdraw) == 1);
+ __glxHashDestroy(sc->drawHash);
+ sc->drawHash = __glxHashCreate();
}
XSync(dpy, GL_FALSE);
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