Hello, is there any plan to support GL_ARB_occlusion_query for ati videocards ? Recent games need it like ET QW for instance. Since 2004 it is a standard feature of mesa 5.1 and over with GL_ARB_texture_non_power_of_two extension, GL_ARB_vertex_buffer_object extension and GL_EXT_shadow_funcs as well. Also, the 2.6.24 kernel driver doesn't seem to support it and i couldn't find a DRM or DRI driver release respectively over 1.30 and 1.28. I thought there was a 1.8 more recent release available already or is it just another extra sugar for intel videocards ? ;).
Thx, Jj ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
