Hello,

is there any plan to support GL_ARB_occlusion_query for ati videocards ?
Recent games need it like ET QW for instance.
Since 2004 it is a standard feature of mesa 5.1 and over with 
GL_ARB_texture_non_power_of_two extension, GL_ARB_vertex_buffer_object 
extension and GL_EXT_shadow_funcs as well.
Also, the 2.6.24 kernel driver doesn't seem to support it and i couldn't 
find a DRM or DRI driver  release respectively over 1.30 and 1.28.
I thought there was a 1.8 more recent release available already or is it 
just another extra sugar for intel videocards ? ;).

Thx,

Jj

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