http://bugs.freedesktop.org/show_bug.cgi?id=15244





--- Comment #1 from haihao <[EMAIL PROTECTED]>  2008-03-30 20:14:25 PST ---
This is introduced by commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.

The problem is that Mesa will delete all shader/shader program objects as it
deletes a context, and it will access all attached shader as it deletes a
shader program.  However Using a same table for shader/shader program and
callback 
delete_shader_cb will result in  memory write access error (access a shader
which has been freed.) Running glean/api2 can reproduce this issue on 965.


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