On Sat, May 17, 2008 at 12:24 PM, Marvin <[EMAIL PROTECTED]> wrote: > Hi, > > the linux-cell target is broken since end of April. Several defines are > missing in spu_vertex_shader.c: > > make linux-cell > ... > spu-gcc -g -W -Wall -Winline -Wmissing-prototypes -Wno-main -I. > -I/opt/ibm/cell-sdk/prototype/sysroot/usr/spu/include > -I../../../../../src/mesa/ -I../../../../../src/mesa > -I../../../../../src/gallium/include > -I../../../../../src/gallium/auxiliary > -I../../../../../src/gallium/drivers -include spu_intrinsics.h -c > spu_vertex_shader.c > spu_vertex_shader.c: In function 'compute_clipmask': > spu_vertex_shader.c:55: error: 'CLIP_RIGHT_BIT' undeclared (first use in > this function) > spu_vertex_shader.c:55: error: (Each undeclared identifier is reported > only once > spu_vertex_shader.c:55: error: for each function it appears in.) > spu_vertex_shader.c:56: error: 'CLIP_LEFT_BIT' undeclared (first use in > this function) > spu_vertex_shader.c:57: error: 'CLIP_TOP_BIT' undeclared (first use in > this function) > spu_vertex_shader.c:58: error: 'CLIP_BOTTOM_BIT' undeclared (first use > in this function) > spu_vertex_shader.c:59: error: 'CLIP_FAR_BIT' undeclared (first use in > this function) > spu_vertex_shader.c:60: error: 'CLIP_NEAR_BIT' undeclared (first use in > this function) > spu_vertex_shader.c:65: warning: implicit declaration of function 'dot4' > spu_vertex_shader.c: In function 'run_vertex_program': > spu_vertex_shader.c:115: error: 'MAX_VERTEX_SIZE' undeclared (first use > in this function) > spu_vertex_shader.c:114: warning: unused variable 'buffer' > spu_vertex_shader.c: In function 'spu_bind_vertex_shader': > spu_vertex_shader.c:186: warning: cast to pointer from integer of > different size > spu_vertex_shader.c:190: warning: cast to pointer from integer of > different size > make[6]: *** [spu_vertex_shader.o] Error 1 > make[6]: Leaving directory > > I added the defines for CLIP_* but I don't know about MAX_VERTEX_SIZE.
When I get caught up on other things I plan to update the Cell driver. For the time being you'll probably just have to use a working snapshot from April-ish. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
