Brian Paul wrote: > H. Verbeet wrote: >> This patch and the next one fix some failures in Wine's D3D9 >> fog_with_shader_test() unit test when run with Mesa's swrast. I >> suppose it could have some impact on the other drivers as well. > > There's a problem with the _tnl_allow_vertex/pixel_fog() functions even > without your patch. They're called during context creation and check > the Fog hint state but if the fog hint is changed later, the > _DoVertexFog state isn't updated.
Nevermind, I see that we update the field in _tnl_InvalidateState(). -Brian ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
