http://bugs.freedesktop.org/show_bug.cgi?id=16854

           Summary: GLSL function call at global scope causes SEGV
           Product: Mesa
           Version: CVS
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa3d-dev@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


Created an attachment (id=17900)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=17900)
Offending shader code

The attached vertex shader causes the GLSL compiler to segfault.  Simply copy
the shader to progs/demos/vstest.txt and run progs/demos/vstest.  The problem
seems to be that 'mat2 foo = bar();' is at global scope (i.e., not inside a
function).  I think this is valid GLSL, but, even if it isn't, it shouldn't
cause the compiler to segfault.


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