http://bugs.freedesktop.org/show_bug.cgi?id=16854
Summary: GLSL function call at global scope causes SEGV Product: Mesa Version: CVS Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa3d-dev@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] Created an attachment (id=17900) --> (http://bugs.freedesktop.org/attachment.cgi?id=17900) Offending shader code The attached vertex shader causes the GLSL compiler to segfault. Simply copy the shader to progs/demos/vstest.txt and run progs/demos/vstest. The problem seems to be that 'mat2 foo = bar();' is at global scope (i.e., not inside a function). I think this is valid GLSL, but, even if it isn't, it shouldn't cause the compiler to segfault. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev