http://bugs.freedesktop.org/show_bug.cgi?id=16854
Summary: GLSL function call at global scope causes SEGV
Product: Mesa
Version: CVS
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
Created an attachment (id=17900)
--> (http://bugs.freedesktop.org/attachment.cgi?id=17900)
Offending shader code
The attached vertex shader causes the GLSL compiler to segfault. Simply copy
the shader to progs/demos/vstest.txt and run progs/demos/vstest. The problem
seems to be that 'mat2 foo = bar();' is at global scope (i.e., not inside a
function). I think this is valid GLSL, but, even if it isn't, it shouldn't
cause the compiler to segfault.
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