Joshua Stratton wrote:
> Is there an easy way to use the GLSL code in the current git
> repository to allow a fragment shader to be processed individually--as
> in one fragment shader is compiled, some loop sends a data structure
> to it, and it gets back gl_FragData without using the core render
> buffers and drivers?

It could be done, but I wouldn't call it easy.  You'd basically have to 
extract the shading language compiler and the program executor 
(shader/prog_execute.c) and some other bits and hook it all up with some 
new scaffold code.

-Brian


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