On Tue, Aug 26, 2008 at 6:00 AM, Jorge L. Williams <[EMAIL PROTECTED]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > It is possible that multiple clip planes work together clip everything > out. In this case the value of "clipandmask" may be incorrect. This > patch fixes... >
NAK -- this is incorrect. You can have all vertices excluded by two different userclip planes but still have part of the triangle visible. The only time you can discard a triangle at this stage is if a single clip plane excludes all of its vertices. Keith ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
