http://bugs.freedesktop.org/show_bug.cgi?id=17404
--- Comment #5 from Brian Paul <[EMAIL PROTECTED]> 2008-09-02 08:27:04 PST --- I don't see a real problem here. The program prints: After invocation of glColor3i(10, 10300, 14230) interface, the current color was set to (10, 10300, 14230, 2147482496) Internally, the color you provide with glColor3i is converted to floats. If I call glGetFloatv(GL_CURRENT_COLOR) I get [0.000000 0.000005 0.000007 1.000000] so I know that alpha is getting handled correctly in that regard. Converting floats in [-1,1] to signed ints in [-2147483648, 2147483647] (aka [0x80000000, 0x7fffffff]) is a little tricky so 2147482496 is off by a little bit but probably close enough. NVIDIA's driver produces the same result, BTW. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
