http://bugs.freedesktop.org/show_bug.cgi?id=11404
--- Comment #8 from Mateusz Kaduk <mateusz.ka...@gmail.com> 2008-12-24 01:00:58 PST --- Created an attachment (id=21463) --> (http://bugs.freedesktop.org/attachment.cgi?id=21463) nexuiz-24-12-08.log and default.glsl Hi, According to nexuiz log. Commands (log_file "file.log" | developer 1 | r_glsl 1 | log_file"") I get the following ============================================================== r_glsl 1 from disk... GLSL shader glsl/default.glsl generic diffuse compiled. from disk... GLSL shader glsl/default.glsl generic compiled. from disk... program link log: Too many texture samplers GLSL shader glsl/default.glsl lightmap fog glow failed! some features may not work properly. from disk... program link log: Too many texture samplers GLSL shader glsl/default.glsl lightmap fog failed! some features may not work properly. from disk... program link log: Too many texture samplers GLSL shader glsl/default.glsl lightmap failed! some features may not work properly. OpenGL 2.0 shaders disabled - unable to find a working shader permutation fallback on this driver (set r_glsl 1 if you want to try again) ============================================================== I would like to point out "Too many texture samplers. Its hardcoded 8 while most of games require more. /root/GEM/mesa/progs/demos$ ./fslight -fs ~/.nexuiz/data/glsl/default.glsl efault.glsl Above command works just fine, default.glsl is received in ~/.nexuiz/data/glsl/ after r_glsl_dumpshader typed on game console. The problem is with higher sampling. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev