José Fonseca wrote:
> Hi,
> 
> Mesa and Gallium3D include a big number of test and sample OpenGL apps.
> A good portion depends on Glut so it could be built on many platforms.
> Unfortunately, several samples which demonstrate recent OpenGL
> functionality call extensions entry points directly, which is not
> guaranteed to work on all platforms. GLEW library perfectly fills this
> gap, providing a uniform compatibility layer, and therefore allowing to
> build these sample apps with very little changes.
> 
> To make it easy to build the samples I plan to integrate the GLEW source
> code directly into Mesa:
> - include/GL/glew.h
> - include/GL/glxew.h
> - include/GL/wglew.h
> - src/glew/LICENSE.txt
> - src/glew/glew.c
> - src/glew/glewinfo.c
> - src/glew/visualinfo.c
> 
> This is just the barely needed to build the samples (no code
> autogeneration harness or documentation). I don't expect we will need to
> update the glew code, but if we do, we would send the patches upstream.
> 
> Let me know if there's any issue with this.

That sounds fine.  My own solution has been the extfuncs.h header but 
it'd be nicer to use GLEW.

-Brian


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