José Fonseca wrote: > Hi, > > Mesa and Gallium3D include a big number of test and sample OpenGL apps. > A good portion depends on Glut so it could be built on many platforms. > Unfortunately, several samples which demonstrate recent OpenGL > functionality call extensions entry points directly, which is not > guaranteed to work on all platforms. GLEW library perfectly fills this > gap, providing a uniform compatibility layer, and therefore allowing to > build these sample apps with very little changes. > > To make it easy to build the samples I plan to integrate the GLEW source > code directly into Mesa: > - include/GL/glew.h > - include/GL/glxew.h > - include/GL/wglew.h > - src/glew/LICENSE.txt > - src/glew/glew.c > - src/glew/glewinfo.c > - src/glew/visualinfo.c > > This is just the barely needed to build the samples (no code > autogeneration harness or documentation). I don't expect we will need to > update the glew code, but if we do, we would send the patches upstream. > > Let me know if there's any issue with this.
That sounds fine. My own solution has been the extfuncs.h header but it'd be nicer to use GLEW. -Brian ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
