On Sunday 14 June 2009 20:29:47 tom fogal wrote: > My application was failing because we were creating floating > point textures. We would get an INVALID_VALUE by specifying a > ARB_texture_float internal format for glTexImage2D. > > The attached two-line diff enables the extension, and my app gets by > the Mesa check that was failing (dunno about farther; need to run). It > seems like the extension is implemented but disabled for some reason, > though I'm basing that on a cursory look through the code and could be > wrong. > > I haven't tried ATI_texture_float yet, but I'm worried that I don't see > it in `extensions.c'. > > Could anyone comment on any issue[s] with ARB_float_texture in Mesa?
This is likely the most commonly asked question on this list. In short look at the "IP Status" section of ARB_texture_float. If you'd like more details there are numerous discussions related to it in the archives. z ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev