On Sunday 14 June 2009 20:29:47 tom fogal wrote:
> My application was failing because we were creating floating
> point textures.  We would get an INVALID_VALUE by specifying a
> ARB_texture_float internal format for glTexImage2D.
>
> The attached two-line diff enables the extension, and my app gets by
> the Mesa check that was failing (dunno about farther; need to run).  It
> seems like the extension is implemented but disabled for some reason,
> though I'm basing that on a cursory look through the code and could be
> wrong.
>
> I haven't tried ATI_texture_float yet, but I'm worried that I don't see
> it in `extensions.c'.
>
> Could anyone comment on any issue[s] with ARB_float_texture in Mesa?

This is likely the most commonly asked question on this list.
In short look at the "IP Status" section of ARB_texture_float. 
If you'd like more details there are numerous discussions related to it in the 
archives.

z


------------------------------------------------------------------------------
Crystal Reports - New Free Runtime and 30 Day Trial
Check out the new simplified licensing option that enables unlimited
royalty-free distribution of the report engine for externally facing 
server and web deployment.
http://p.sf.net/sfu/businessobjects
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to