Le Mon, 27 Jul 2009 15:55:26 -0600 Brian Paul <bri...@vmware.com> a écrit:
> > Yep, just checked that. There must be another cause why I do not have > > any text rendered in progs/samples/blendeq with nouveau backend. > > Have you implemented the TGSI_OPCODE_KIL instruction? That's critical > to the glBitmap shader. Seems implemented for nv30 backend, maybe there is something else. Regarding the patch, I would like to move logbase2() from st_cb_texture.c to st_cb_texture.h to use it in st_cb_drawpixels.c, and also define a logbase2next() there to get the upper POT size. If it's OK, I'll commit all this in the weekend. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev